Slick alternate card designs!


I’ve prototyped a Four-Colour edition of Fighting Wheel that leans on the minimalist palette and mirrored indices of the classic Chinese/Vietnamese 四色牌 (“Four Colour Cards”) game. It’s clean, graphic, and arguably the slickest version for the cards, but also the least overtly martial-arts themed, so I've always treated it as an alternate deck rather than the core print-and-play.

The original 四色牌 set splits the battlefield into four honour suits, each stamped with a single background hue so players can parse a fanned hand at a glance. That "chromatic shorthand" solves two issues I had with earlier Fighting Wheel layouts:

Table-read speed: Full-bleed suit colours create an immediate, one-peripheral-look cue (even though it's not necessarily the most accessible setting e.g. color blindness, and hence its "alternate" status)

Ink economy: Single-hue backgrounds can be output as spot colours (or low-cost CMYK flats) without gradient banding

it also under-communicates the martial-arts simulation pillar of Fighting Wheel, which also settles this set's status as alternate sleeves, even if those arts are my favorite.

Files

Fighting_Wheel_Cards_v2.zip 4.4 MB
60 days ago

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